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Key Details of Red Alert 2: Apocalypse. Developer's Description By Unimatrix. Red Alert 2: Apocalypse adds new features to your Red Alert 2 game. Full Specifications. What's new in version 4. Version 4. Release April 2, Date Added April 2, Operating Systems. Additional Requirements None.

Total Downloads 1,, Downloads Last Week Report Software. Related Software. Fall in love with the classic Age of Empires II experience, now with high definition graphics. Plants vs. Zombies Free to try. Defend your garden from a zombie attack using a variety of plants.

Age of Empires Free to try. Click here to download Labels: Games, Strategy. The game was released for PC Windows. The two bundled campaigns - Red Alert and Yuri's Revenge - follow on from the first game, and pitch the Allies and the Soviet Union against each other in a range of missions from small and stealthy to fast-paced, full-scale multi-unit battles.

There are also various smaller 'scenarios', quick skirmishes which you can use to learn the game or if you've only a few minutes to spare. How exactly did that happen? That alternate World War II had the Soviets contained, but now a new, last-minute danger has arisen with mind-control machinations and an invasion straight into the American capital.

Not to put too fine a point on it, 'red' in this context still equals 'evil,' but no one really takes the game's premises seriously, do they? Of course they don't. Which is proven more now than ever before, helped in part by the overly camp, full-motion video briefings that, despite trying so hard to be taken lightly, make you want to laugh at them, not with them.

Northern Exposure's Barry Corbin tries his best to make certain his good old Yankee patriotism is understood while Sliders' Kari Wuhrer's physical attributes are amply displayed in every clip she graces.

But, instead of shooting themselves in the foot by taking such an unquestionably silly premise as Russian airships flying into New York City with the straightest of narrative tones, the video segments are shot with a 'we know you know that it's all just a lark anyway' attitude. This is both refreshing and grating at the same time but it works - in a way.

In any case, at least we're reminded this is just a simple game intended for enjoyment. The interface is unarguably familiar with the aforementioned isometric, 2D view of the battlegrounds with a menu on the right-hand side of the screen detailing your radar, resources, and building options. What's changed for the better, however, is this one-stop shop now divides all your possible building options into four main tabs: infrastructure, base defenses, men and vehicles.

This means that not only is it easier to search and quickly locate that specific turret or submarine to build, but it's also much handier by allowing you to simultaneously build choices of many different types.

Need a turret as well as a submarine ASAP? Start building both and watch the efficiency soar! As for the buildings, it would be a waste of time to go over the usual walls, power generators and the like. The most interesting new additions in this area, though, include defense installations such as the Allies' Prism Towers and the Soviets' Psychic Sensor.

The former act like Tesla Coils but are exponentially stronger according to the number of other towers nearby, while the latter lets you know which units or buildings in your vicinity are targeted for attack from any sort of enemy very helpful for lop-siding your defenses accordingly.

Another very nice feature is the addition of bunkers and civilian buildings that can be 'fortified' by pumping soldiers into them. Everything from skyscrapers to barns can be stocked with troops to act as a unified, remote defense structure in areas that might need it the most.

It's a good idea to keep an engineer nearby these buildings, as once they are extensively damaged, your men flee out of the wreckage like mice from a sinking ship. This train of thought leads us neatly to the new types of units made available in the game.



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