Character Selection. Initial Trading and Travel Walkthrough. What's next? Things to buy as your cashflow allows. Buyer Beware! There's a lot of misinformation floating around about needing to cheat in the beginning and that just is not the case.
Key thing to understand that is that although this is largely a sandbox game and you could very well never trade a single item, the whole economy of the game revolves around trade.
If you have never played before, or have never successfully managed to get it going in the game - this is a brief synopsis of things you can do to get going. This should get anyone going with a profitable system. You will benefit from exploring, trying new things and taking advantage of steals and deals when and if you find them. Every game is different. GOD yes, the actual name of the in-game Metadata processor might kill some important factories in the first week of the game, or you may run into the Paranid destroying half the facotires in Home of Light - which has happened in of my games over the years.
There are many ways of getting going. This is just one system that will work. I do not cover derelict ships or trading illegal goods because they don't fit in with helping the game thrive. Select the Humble Merchant "start". This will start you in Heron's Nebula, give you 2 ships: a Mercury and a Discoverer as well as about 20k credits to start trading with immediately.
The different starting characters are simply starting conditions. You never actually view yourself at any point in the game so the avatar you see in the menu is virtually meaningless.
Some of these can be quite challenging and other less so. Humble Merchant is a good, generic start to the game. Right off the bat: Start trading ore. There are 2 ore mines and 1 silicon mine in Heron's Nebula. Avoid the Silicon mine like the plague for now and concentrate on the ore. Both of these mines should be near full to start.. You can hold a bit over units of ore and a in a best case scenario you can pull in around 35k per load. There are only 1 or 2 factories in Heron's Nebula that consume ore, periodically you can find a quick trade in sector but it will not be common.
Target the factory and hit "U", this will bring up the remote trade window and you can see what the stock levels look like before landing. Fly through the south gate to Argon Prime and fly around to discover the factories here.
Right near the gate is a missile factory that is typically in need of ore. Key factory to discover here is the Advanced Satelite Factory near the East gate. You will want to keep this factory working for you.
Hit "R" to bring up your property, select your Discoverer and issue it a remote command to dock at the Equipment Dock in Argon Prime. Fly through the East gate to The Wall. Pick up the three Solar Power Plants on your sector map, dock at the one selling the cheapest power and get a full load.
Go back to Argon Prime and find the best place to sell your energy cells. Always give preference to the Satellite factory and keep in mind you'll be going back and forth between Herron's Nebule and The Wall for a while. Going to the far side of the sector and back for an extra could K of profit may not be worth your time. Keep an eye on the other factories in the sector.
Typically, when you are approaching an unknown station you can see it from quite a distance before you actually got a lock on. During your approach, hit "T", this will change your HUD to active targeting mode and you can get a lock on from further out.
This is troublesome in some sectors with many floating objects, such as the floating ore deposits in the Ore Belt.
Depending on your luck, the Ore supply should hold up for trade runs before your returns start dimishing due to increasing cost. Head through the north gate of Heron's Nebula to discover Power Circle. There are a few more Solar Power Plants here as well as an Ore mine or two. Unfortunately, there aren't many quick trade opportunities here. Energy Cells are good for extra money on a return trip or keeping a factory up and running, but they are not good for a long term profit.
Head through the south gate to Home of Light. Keep flying to the south gate to discover the Ore Belt sector. The Ore Belt is rather large, what you are looking for here is to "ID" the mines that may be here. It varies from game to game and "GOD" isn't kind to the Ore mines here. GOD is the behind the scenes system that processes the game's meta data. It will periodically close unprofitable factories and open new ones. Once your game matures, you will typically find that Ore is the single most under traded commodity in the game.
Energy Cells is the crowning champ in the beginning but the NPCs get this under control eventually. Most energy traders are in extremely slow super tankers and it takes time for that situation to come under control. Max out your engine tuning on the mercury - This will increase your max speed. While it is not earth shattering, it is a significant improvement.
Time is money and speed will help you dock quicker than that super tanker that's trying to buy the same product as you. Buy a jump drive from Terracorp in Home of Light - This is absolutely essential and will be a game changing moment. As long as you keep a decent amount of energy in your hold to power the jump drive, most trades will only be 1 sector away.
Buy Advanced Satellites and deploy them in your trading sectors - for most sectors, coordinates of 0,0,k will work fine - bring up your frieght and eject 1 satellite from your frieght. Quick links. Jan 10, I have a complex built that is producing Teladianium which I want to transfer over to my xenon hub for the plot requirement. I have 2 Mistrals that I set to 'manual trade run' to pick up the Teladianium from the complex to the xenon hub.
However, I keep getting a message saying something like ' oops , it looks like someone beat me to it, the price has gone down past the I paid for it' and sits and waits. Is there a way I can just continuously keep these two TS's bringing over the Telad to the xenon hub without having to restart the command? I believe i'd have to double check i have set the price of telad in my complex 1cr higher than the price at the hub.
Jan 10, It's actually the other way, you have to set the price on the hub at least 1cr higher than the price at the complex.
So far i've been running manual trade routes for about 6 hours and its getting a little boring. I feel like i'm missing something here. Last edited by Jimmy ; 4 Jul, am. Showing 1 - 1 of 1 comments. You can automate traders After a while its trader rank will rise and get to the point where it will be able to universal trade. There are tutorials online about this You should also be going around in a explorer M5 type of ship at the beginning of the game exploring sectors, dong asteroid scan missions quick cash and you explore systems fill in the map.
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